PS+ catalog in December – Sonic Frontiers, F.I.S.T.: Forged in Shadow Torch, Coffee Talk ..

Sony introduced the December replenishment of the PlayStation Plus library. Entertainment will become available to subscribers on December 17.

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December 11, 2024 Vote for the best games of 2024!

December 11, 2024 Tactical role -playing game Wartales received a new DLC about battles with barbarians

JAK and DAXTER: The Precursor Legacy

Sly 2: Band of Thieves

Coffee Talk

Biped

FORSPOKEN

Jurassic World: Evolution 2

F.I.S.T.: Forged in Shadow Torch

A space for the unbound

Coffee Talk Episode 2: Hibiscus & Butterfly

Sonic Frontiers

Rabbids: Party of Legends

WRC Generations

Star Wars: Tales from the Galaxy’s Edge

Sly 3: Honor Among Thieves

Phogs!

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Thank you for Sonic, but … Why is it so attracts to play Forspoken?

The same thought visits. https://wilberforceinstitute.uk/ Apparently this is something from the category "well, everything cannot be so bad"

Give hopes for a strong passage)

Good month, but as always people will complain that they were given not AAA projects. All lovers of good indie A space for the unbound, a coffee talk 1-2, well, Sonic with a park nothing, Forpouken from Callisto Protocol (maybe it will go), and the sling is sure to play, the benefit of the minuses of 1 part is not (especially the Tim Trials and the inverse chamber are safe removed).

I recall the old Soviet joke:

There is an annual party meeting on the collective farm. The chairman awards the distinguished:

-But Marfu, our best milkmaid, which doubled milk yield, we reward a bag of wheat and fabric for a new dress!

-Yes! Deserved! Well done!

-But Sidor, our best machine operator, who repaired everything that is possible and impossible, we reward a bag of grain and a beaver hat!

-Yes! Good man! Works and even drinks in moderation!

-But Fyoklu, that we have responsible for the party plan and all found violations and immediately informed about them in the city, we reward the full works in.AND. Lenin in 55 volumes!

The announcement of Metal Gear Survive – Cooperative Stlass for Four

Remember, Konami promised that she would not abandon the series Metal Gear Even after leaving Hideo Kojima (Hideo kojima)? She did not lie! Meet with Metal Gear Survive – Cooperative action for PC, PlayStation 4 and Xbox One.

The game takes place immediately after the finals Metal Gear Solid V: Ground Zeroes. A soldier who remained on the destroyed Militaires Sans Frontières is sucking into a miniature black hole, and they fall into an alternative universe with a zombie and at least one enemy step of Metal Gear. Yes, we are now absolutely serious!

In order not to die, you will need to join forces with comrades in misfortune. Konami calls Metal Gear Survive only "survival made in style Metal Gear".

The game works on the Fox Engine engine and will be released in 2017. Other details Konami Will reveal later.

You always wanted this, true?

August 17, 2016 Funny and https://mindepositcasino.co.uk/fluffy-favourites-slot/ serious screenshots from the anniversary publication Rise of the Tomb Raider

August 17, 2016 New Creepy Gameplay Trailer Resident Evil 7

Metal Gear Survive

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Lol. The campaign is the main competitor Resident Evil: Umbrella Corps
Хотя если играть будет реально весело и стоить будет не полную цену, а баксов 20, то почему бы и нет?

… although wait, all this nonsense about zombies with Militaires Sans Frontières began in TPP, with Kojima.

Actually and where is such a wave of shit then? I do not see in the title of the dial 6, that is, this is not a continuation, but Spinoff, the same raising turned out to be a very suitable slasher with a pair of original ideas and very driven music. Yes, he turned out to be the wrong MGS-oh, which they waited and wanted, but certainly was not bad, and if soberly looking, then it turned out too far from what everyone was waiting for. Immediately in the trailer, nothing was shown absolutely nothing, just a beautiful cut from CG, and in my opinion it is not poorly directed, and the fan was thrown as if they were announced 6 part in the RTS genre.

The actual video sequence is intriguing, but I came here only because of the word “stealth” in the title, if he is really good there, and if another attempt to enhance session shooters from sadly.

It’s amazing just how cool the clipping of GZ looks, and how tasteless and wretched the rest of the video looks like. And the design of zombies? Fucked is simple. Truly Metal Gear Rip (although I don’t even have thoughts about the fact that this supervisor can be somehow connected with MG).

It would be better if remaster/reprint MGS1-4 for PS4, Xone and PC did … it would have been cheaper and to the joy of fans. And so, the spin-off so far makes an inaudible (closer to the negative) first impression. And yes, as I wrote above, there is some similarity to garbagenym Umbrella corps.

The fourth was excellent.

Yes, even the shitty spinoffs from the Haizins were better than a zombie-caring.

Konami you ***************? You canceled Sailenthils a game that could become the best horror of the decade, you quarreled because of your own ***** greed with Kojzima, and you release this ?! SERIOUSLY ?! Burn in hell konami!

Due to games, the Chinese forgot about his wife and child

Playing video games – good. Well playing video games – even better. But it’s very bad – play video games, forgetting about everything in the world. Like, for example, one Chinese who came with his wife and a three -month -old child to the city of Nanjing others to see and show himself.

One of the goals of the family tour was the Confucian temple, where they soon went. Further on the schedule there was a tour of the city, but the schedule, alas, broke off. For when examining the temple, the young mother suddenly discovered the absence of her husband.

Leaving the temple, she began to wait for her wife on the street, but the wait was drawn out. In vain, having waited a noble for a few hours (he did not answer the calls on the mobile, because the phone was turned off), the woman in tears turned to the police. The police combed the temple, but did not find the loss.

Then they asked the tearful beautiful half about the tastes and hobby of the husband. And they found out that he likes to play video games. After that, law enforcement officers began to comb the Internet cafes and other video game institutions adjacent to the temple.

Tactics worked – the head of the family was found in arcades (place for video game machines) near the temple. The find was very surprised that someone is looking for her. And only when the guy was reminded of his wife and child, he remembered everything and repented. In his defense, the Chinese said that he just wanted to see what the children play in. And somewhat carried away.

June 10, 2013 Disney Infinity https://noaccount-casinos.co.uk/review/madcasino/ Trailer

June 10, 2013 Dead Rising 3-zombie apocalypse in Los Peredidos

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What a fool you need to be, to forget about your wife and child … Games Games but the family should be in the first place.

Do not consider for stupidity, but I know many motorists who are forgotten about the family for months, in order to work on their machine.
Although, the games of the wrong hobby of course, but still.

Here is tomorrow, the hell and around the zombies, and you are savvy with a mount ..
Well, seriously, run the game like Crucian Kings, generally various strategies based on the real events of certain eras, there in the footnotes quite often write something interesting, perhaps something useful.
And at the expense of the reality of the car, I have two friends who constantly sort out the engine in their motiki, they are tuning their cars … But the wife of one of them (the second does not have it) is absolutely in the figure that now his car gives out for 200 km/h or that acceleration is up to 100 and 7, in reality, he does not go more than 150 (and then only at night to the dacha in the semifiropolis) will run away, then from some, it will be better to fire at all pores.

I don’t see anything supernatural, I also like to go to the store for milk, and return in five hours after playing football))

One Kitaisa sells a kidney to buy an iPont and an iPad, another knife in the head of the opponent stucks for cheating, this child has already closed, and his eyes are needed for his eyes.
Along the way, the only normal Chinese is Jackie Chan ..

He did not leave them in danger or something like that simply did not go on an excursion without warning his family, I do not justify him, but there is no need to build a tragedy either

But the wife and child are still unrealistic for me. And what benefit delicious food brings to you? Would have a useful porridge and that’s it. And by the way

Feelings obtained from the gameplay for the player are more real than this mythical program cat 🙂 also with the machine. Do not climb women in men’s hobbies. Sometimes, a man just wants to be alone, think, dig up in a car/computer/dies, if only one, without a wife, without a child.

Well, excuse me, the car in reality can benefit not only to itself (for the same wife and child for example). And your games what benefit will be brought to them?

The measure always needs to know! Went for milk-warn, since you will be late. I did not go on the excursion, warned, since we agreed. And they are offended, and it is easier!

A certain manifesto.

I am confused. I rewrote the review all day, tried to work in sarcasm, tried to work in analytics, even tried to create a certain noant story with investigations and unexpected turns. Each screenshot was signed and laid in a separate daddy, each interesting passage from the recorded video was transferred to GIF. The structures of the narrative had dozens of lines of contact, and the size of the text reached biblical for the reviews of the scale.

But then, sitting down the next hour in the company of my own melancholy thoughts, it occurred to me that I was trying to get to the bottom of the game, but to those who looked at it all this time after the release. All this conglomerate of reviewers who pour into the ears the same from the video in the video, as if one piece of paper on all.
“The game is of course a curve, not completed, but this is progress for the series. And what are the species here, what kind of spirit, what characters. What a blah blah blah. "
So many reviews and not a single review. Deep analysis, significant arguments, honest comparisons-all this does not even roll into the furnace, but gently fits on the dusty regiments of large archives, in the hope that someday the trend on an honest, detailed authoritative opinion will be again into fashion.
Generation IMHO.

There is no need to disassemble the game, there is no need to point out the shortcomings, as if they were deciding anything. There is just an author expressing his opinion to subscribers. Subscribers, in turn, are ready to evaluate the presentation of the material, and not the material itself, because for themselves they basically already decided everything, because the information is actually in exhaustive form is supplied from many open sources. The author of the review may not worry all those problems that his detachment from normal criticism, because few will appreciate the tambourine with a detailed analysis of the product and need to work for style, work for pleasure, for subscribers, for what you like. If you give information in your favorite style of your audience, then it will drown you in applause and donate, and if you dare, you can decide Nishtyakov from publishers. Covering from the "subjectivity of any opinion" has already become a cross that any observer carries on itself. He says: “I feel like that, this is all my opinion” and you can no longer get to the poor thing, because you understand that everyone in this world should have their own opinion and the right to voice it. With this offer, everyone lives well; For the time being, for the time. Frank slopes, meanwhile, of course, get the complete ears of hatred and somewhere there on the forums sometimes rare reviews of readers flash, which do not take off because of their serious attitude to business.

The lack of considerable criticism as such in the game world year after year led us to Metro: Exodus (Well, K RDR2 And Witcher 3, But this is another, more epic history) and to an unpleasant ratio of the reviewer: critic – 10: 1.
A rare Revolutionary Revolution is able to play on the nerves of the public and go against the established opinion about the product. This is a certain important rule, or rather a fad that allows you to be on the verge of objectivity and your emotions. It is not worth saying that even in such moments the same cross is not removed from the chest and protects the owner of the silver or platinum button Youtube.
Do not understand me wrong, I’m not talking about the widespread objectivity of the assessment of each product entering the market. I’m talking about objective quality standards that have not yet been established in a game construction. The condensed milk is delicious according to GOST, the music is beautiful by notes, Stanislavsky painted the acting techniques for us, every day millions of adherents of the Grammar-Nazi rule countless comments, leading them to linguistic standards, while the gamestroy is staggering from the side as a drunken girl with a short skirt, which is not averse to worry one part of the audience, but the other This will be happy to shoot on video with his comments.

And here we have Metro.

Obviously broken game has "Safe https://sistersitescasino.co.uk/casinos/duelz-casino/ launch mode", as if showing us how bad everything can work out and this develops in most playing people, regardless of the system. The game is not moderately demanding, although it gives a fairly average picture overflowing with Lowres textures that are openly adjacent to high resolution textures. Of course, there is no law prohibiting the developer to release an unfinished product that manages to issue a picture with an unstable stream of personnel (And this is so, at least once write down the readings through Fraps and save the report in the table), but there is no strength that would stop the reviewer from the mention of this phenomenon. If the game feels bad at high settings in good or top systems, imagine what to play people with less outstanding parameters. And this, I ask you to notice, happens even without ubiquitous rays. A little touch of the settings in a positive direction – departure, slightly load the system – departure, Alt+Tabyou can go into a black screen that will block the oxygen to your PC before rebooting. This may not happen to everyone, absolutely true, but those who came honestly said "not scary".
Many things counted normal and not terrifying. I will transfer them separately in the review. Without going into details, I can only recall the most important ones – the lack of animation (and 2 animations on the face can be called with full confidence their absence), Sludible stealth, empty world, undisguised spars, problems with sound, intelligence of opponents, unreasonably silent protagonist, a standard unfinished set of post -apocalyptic chopping, incomprehensible calculation of the surface of models, not a single mechanics works at full strength and so on and so on many of the like.

Almost everyone voiced a significant armful of the above facts and each returned to the spirit of the game and to forgiveness because the developer was poor and was limited.

“Blind from shit and sticks, but this is our shit and we love him."" Blinded from shit and sticks, but this is our shit and we love him."

84 scores on metakritic. Per game, which, being without saving rays, is not equipped with a well -thought -out edited lighting and looks like Fallout 4, And played as Duke Nukem Forever.
Few people went into details. Exactly just as this game was performed on ticks, reviews were laid out on the checkmark. "If there is development in the series, this is definitely a plus".
Open World – check mark.
Stealth – check mark.
People in your train talk or celebrate a wedding – check mark.
Rays – check mark.
Static picture is beautiful – check mark.
In the game 2 endings – check mark.
You can go through one location in several ways – check mark.
You can smoke a non -smoldering cigarette – check mark.
Checkmark, checkmark and checkmark, and a lot of ticks for everything that is included in the game. You can not go into the quality of these mechanics. The main thing is that there is; the atmosphere does not interfere.
Of course, not to spoil the atmosphere with the spiting fire addressed to you ribs. From the game, do not remove these models of zinger with chopped gameplay. Emotionality will not disappear from the fact that the models of people in their freedom of movement and animation of the face are at the same level with Half-Life 1. The company did everything that was able to without a budget for aaa project.

Well, you have achieved your own-you sold this game, left positive reviews in which only problems are mentioned in passing, ending your speeches with high grades and vague conclusions, which are nothing but nothing but nothing "I am moralizing" Not backed up. Raspers received bonuses, happy sitting. You think you left a fairly clear feedback so that the developer corrects something in his subsequent game? Or at least rolled out the patch within a week after the release, correcting the whole bunch of shit that he blinded and released? Already 3 game in the company’s pocket in the same universe, with prepared sources in the world in which events take place, a huge amount of time and effort, with advanced technology, and could not have a banal directing. She is not. They did not put a person to the game who, with his experience, would say:
"La guys, I came up with one thing … two, two gibberries! Olya-la, Olya-la … I’m full of ideas.

You have a good scene with the entrance to the church by boat, let’s turn it into Katssen or somehow focus on the preacher, otherwise you know, gamers are not very patient now, they can pass by (UPS, spoiler)Immediately trap, Without going into the details of what is happening, then they will not be able to understand what is happening and what is required of them. And also, you have done so much work over optional dialogs, let’s somehow denote their beginning and end. I will attract the player’s attention to the problems and thoughts of the people around him, otherwise having received a mark on the map, he can run away without hearing the whole story, and you tried so hard. There is still a wonderful thought: let Artyom does not say, but he will think. We will throw a couple of mowers with a voice acting, let the protagonist’s thoughts appear in the plot moments, and also under some events, as in Max Payne. Remember the old Max? Will think about high, incomprehensible there. Answer to yourself all these questions, to which now it can only pull your hand. Theme yes? No wonder they pay me? You can at least feed me today?"

Upcript truths of quality. Now in the world there is someone to go to, there is something to take from others, you just need to bring it to mind. If the mechanics will work without failures, it will be thought out and implemented as a watch mechanism – no one will think that it was in another game, that it has been stolen and there is no development.

Group condescension to this game does not just look strange: it questions the work of many players and unleashes hands for further flaws of many developers. Yes, this is not Andromeda from a large company under the wing of a large publishing house, but this is a product that should enter the world market completed, despite how large the company did it. Without dyeing out of the blue, with the ability to shoot through the grilles, without AI, which manages to shoot at you exactly if the barrel model has passed through the wall in front of you (this is a tryndets), who sees and shoots you exactly in the head, even if you are behind the foliage, with a plot that does not sweep past you like a train and with the logic of actions that occur around at least.
4A Games As if the amateurs took up everything at once, nothing happened, and they also had a praise for this.
You kill Gamestroy, especially the one that lives in the CIS area, such an attitude. Forgiveing ​​such obvious, careless work, you repeat one into one story from the zero, when the player harpsed in front of each upstart and everyone was surprised later: why such a shit goes on this side of the ocean? It’s how to accept a house for settlement, scattering from the inside, with stoves and ceilings diverging at the seams, to quickly populate it and after it falls through a year, to find his zenki in surprise, realizing that everything around is already built up with the same houses. I do not see the difference between the situation and the fact that the modern reviewer does along with the developer.
There were people and journalists who were able to completely restrack the whole gamut of the emotions that are now overwhelming me. Some of the users, of course, shook the reviews thanks to the company’s untimely decision to go to a new store, but in anger is usually the most clean, otherwise it would have been deposited in the brains with a smelly plaque. Although, some of them nevertheless recognized some kind of depth of rusted in Exodus, Not forgetting to mention "The same spirit", which many AAA projects have lost.
I have a serious question. You play in the spirit or the word "gameplay" no longer denotes a serious difference between interactive entertainment, from cinema or music?
– Everyone chooses what he likes! – will scream another fallut 76 amateur – Since people buy, then they need it!
Without a bazaar, guys, there is something else to play now, besides what has already been released for a long time? Wulf, Dum, rudle and like they have long been passed, what here and now I should choose? A soulless jerking off from those in whom no one believes or your sincere pokatushki by train. Okay, I supported the developer of a highly polygonal train, which I regret, so I spend more money and buy a drone, hoping for a sufficient amount of murdered time before it bothers me.
People have little choice if that. We are surrounded by ambiguous projects. There are nuggets, yes, but there are more and more ambiguities, because the standards are not set. More precisely, they exist in theory, I already wrote about this on SG, but the developers simply do not want to do this, releasing the fresh product.
Nevertheless, they agree that it is better to add a pinch of salt to the porridge, even which you want to sprinkle with sugar to open taste and oil from above, and so that it is moderately thick, without turning into dry puree. These are the same rules. You can lower them for yourself, you can neglect them by replacing the ingredients with something else. But when you enter the world market, you should still try and find a pinch of fucking salt in the bins?

Sometimes I want a tire manufacturer to create his own red guide to the video of the video and all these developers tremble for each star, trying to save it until the end of their lives, maybe this would increase the standards of development itself.
But, if not sad, everything that we have now is a crowd of reviewers who do not want to scold the game or somehow go into the details of its problems. It is enough, as I said above, to write your opinion, and there the crowd will be pulled up and if you have a good diction, a speech is put and has your own style – it will be happy to reign on their small island.

Marketing – complex concepts. Judging by the reviews, nothing special needs to be changed in the game. Unless it is a little stable to do it, to carry out the system of shelters to the heap so that the same AI carried you out as soon as you pee out from around the corner. Most likely such games will now become a new trend. Leisurely, unfinished and fresh, they will multiply, while the big corporations hated by all, with pleasure will take note of all their mistakes and try not to allow them in the future and they will hate them even more, because it will be better to turn out and demand more and more until the market completely collapses. Or maybe another Stanislavsky or game journalism will finally save us that it is required from it and what responsibility lies on it.
We’ll see there.
In the meantime:

CD Projekt boasted the successes of the Witcher and talked a little about Cyberpunk 2077

During the report CD Projekt According to the results of 2017 fiscal year, the president of the company Adam Kichinsky (Adam kiciński) shared some information about Cyberpunk 2077. It seems that sooner or later we will still see this game!

First of all, the RPG cyberpunk RPG will be brought to E3, but what exactly will be shown to us will become known only shortly before the event.

Recently, rumors began to walk on the network that CD Projekt Red Creates Cyberpunk With an eye on the next generation of consoles. Kichinsky This information was not confirmed and not refuted – the new prefixes, they say, are not yet announced, but the studio is ready to work with future generations. Fortunately, the project will be able to use the potential of a more powerful "iron".

The president also said that in Cyberpunk https://sportsbettingmedia.co.uk/latest-news/crypto-esports-betting-uk 2077 We will be allowed to create our own character and choose his class.

First of all, the game will be a solitary adventure with an emphasis on the plot, just like a third "Witcher". However Kichinsky admits that in Cyberpunk Multiplayer will also appear.

When the manager was asked if the developers have a version for Nintendo Switch, he replied that in the case of large projects, the company focuses on the most productive consoles and PC. As for the smaller games (probably we are talking about "Gwinta"), while the Poles do not intend to release them on Switch.

Those who are not indifferent to fate CDPR, Surely they will be happy to find out that according to the results of the past financial year, the company remained in the plus. 2017 became even more successful for her than 2016.

A solid contribution to the welfare of Polish masters was made by a series "Witcher". In total, the company sold 33 million copies The Witcher, The Witcher 2: Assassins of Kings And The Witcher 3: Wild Hunt. The last two games performed best: in terms of sales revenue three years after the release, the second part overtook the first four times, and the third went around the second 11 times (taking into account DLC – 15).

Platforms indicators Wild Hunt Catrained as follows: 48 % of copies were bought by the PS4 RPG year, the share of the PC was 31 %, and the Xbox One accounted for 20 % of the circulation. In 2016 and 2017, personal computers escaped forward, but the authors earned the bulk of the revenue in 2015.

Interior battles appeared in Revelation

Company Netease And Mail.Ru Group do everything possible so that you do not get bored in Revelation. And today, the developers released the first part of a special PVP-renewal called “War of the Worlds”, which allows you to fight players not only from their sandbox, but also with other servers.

As the creators prompt Revelation, https://noverificationcasinos.co.uk/review/madcasino/ You can choose inter-server battle in the standard PVP active interface. Moreover, this regime can be used literally in each arena and any battlefield of the Russian -speaking Mmorpg.

In addition, the developers organized the PVP consistency “Survival Game”, which will be held on Tuesdays at 20:00. As you probably guessed from the name, the main thing here is to hold out to the end, overcoming all opponents. Just keep in mind that neither previous merits, nor the level, nor the involvement of your character in the guild matters. Valuable prizes promise as a reward, including the spectacular robe of the victorious death. Do not forget to first apply for participation (no later than 19:55 on the day of the competition)!

Finally, Mail.Ru Group draws your attention to the fact that the "war of the worlds" added to Revelation also a photo mode, and a bunch of useful objects like a potion of resurrection for inter -server battles in a gaming store. Read other details of the update on the official website.

Well, with the next part of the update in Revelation guild wars will appear with hundreds of characters from different servers.

July 2 Ubisoft announces the royal battle of Hyper Scape

Today is an e -sports consultant Rod Breslo (Rod Breslau) said that soon Ubisoft will begin to thyazer the royal battle called Hyper Scape. So it happened – she has already opened an official website.

Judging by the description, the action of the militant takes place in the virtual city of Neo-Arkady, flooded with neon light. Information on the site is submitted on behalf of the fictional company Prisma Dimensions, which is headed by Dr. Ivi Ten.

Full announcement Hyper Scape should take place on July 2.

Brestlo shares the following information about the project:

  • Each time the viewer buys Twitch Bits while watching the broadcast of Hyper Scape, Streamer receives a share of revenue.
  • You can open an invitation to the detachment only for subscribers. In addition, the votes of subscribers are multiplied by three when choosing a card (probably these cards just affect what is happening in the action).

The developers have already shown their creation to streamers, cybersterators and YouTubers. This week they will lay out gameplay rollers.

Sources: Today Ubisoft Will Tease aW Game Code-Named "Prisma Dimensions", Which is Actually aa Multiplayer Fast-Paced FPS Battle Royale from Montreal (R6, AC) Named Hyper Scape Pic.Twitter.COM/2HZA3P7RZ1

– ROD "4475 SR & Immortal Peak" Breslau (@slashher) June 29, 2020

June 29, 2020, the https://nonukcasinosites.co.uk/how-to-cancel-gamstop/ Crysis Remastered gameplay trailer will be shown on July 1

June 29, 2020 Royal Battle of 200 people and the Jaggernaut regime – tomorrow updating the fourth season Call of Duty: Modern Warfare and Warzone

Hyper Scape

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I think that it’s more honest to say that there is nothing more to bite off. Of the relatively large now PUBG, APEX Legends, Cod Warzone and Fortnite. Then still dying but not quite, such as Dayz, H1z1 and T.D. And just the modes, in large and not very games, both pure BR and inspired by him, in KSKA, Battlefield V, GTAVO, HeARTHSTONE and more. And there are mobile versions ..
And these are not pure jokans, which are often specially pushed back in order to release the sequel in a year. Most of these games already have their own audience, they have probably already tried a lot. And in order to get at least 5 thousand online, the anniversaries will need to crank the genre revolution, and the marketing is brought from the heart.

All the same, the royal battle is not a temporary genre that has passed the fashion for. It is now like RPG and shooters-no, no, but someone will try to attract players, which is understandable in the age of online entertainment then. Another thing is that we are spoiled by the games of the genre, the developers need to release at least something an original product.

All the same, the royal battle is not a temporary genre that has passed the fashion for. This is now like RPG and shooters-no, no, but someone will try to attract players

What someone else is trying to do, does not yet do it "not a temporary genre".

The breadth of consumer interest. If it is exhausted in a short time and does not restore for a long time – this is a “temporary genre”. Moreover, if interest is maintained only in widely advertised products, this is also a dubious result.
I’ll clarify that the question is not in the “temporality” specifically royal battles.

It’s not clear until the game has come out yet, they can be able to bite off part of the audience from the current favorites. Still, they do not make naunems, they have dofig money and experience of Gamdev.

In general, I approximately understand how it works, the question concerned specifically to royal battles, I really did not really know how they are there recently.

But is it already known about the game that is already uninteresting?
All the same, the format of the battle of the piano seems to be open enough for variations.
Yes, and the near -Kyberpankovsky settin has not yet managed to become re -disposed and boring.

No matter how boring it sounds, but Pabg seems to be gradually starting to bend.
Fuck knows what will happen to the other games of this, already full -fledged, genre, but the trace of the battlefield of an unknown player in the game industry perhaps left.

Yes, with five, it seems that everything was bad without a fire storm.
Take the same TTKSHY wars, the cancellation of the 5 to 5 regime, and the legendary “later” campaign

Apparently, people quite successfully flow from the old ones to new ones, which, in principle, is normal, and some products from the smaller studios completely continue to exist-so people have an interest in them yet +-invaluate.

15 minutes from Banishers: Ghosts of New Eden – Role -acting Akchena from Life Is Strange and Vampyr authors

Studio Don’t nod With the support of the publishing house Focus Entertainment Corpets above the action-RPG Banishers: Ghosts of New Eden. The companies presented a 15-minute video from the game to the public.

Recall the tie Banishers:

New Eden, 1695. Excessions in love with each other Antei Duarte and Red Macraeus are ghost hunters who vowed to protect the living from restless ghosts and shadows. The next task ends with a tragedy: Antea dies and becomes one of the ghosts hated by her. In the captured undead of the North American outback, lovers are desperately looking for a way to save Anteus.

Both Antea and rarely play playable characters. Heroes will face supernatural creatures – they can be applied to both ordinary weapons and magic. In the process you will receive new abilities and equipment. The developers also promise a thoughtful world and a nonlinear plot.

Banishers: Ghosts of New Eden Will arrive on November 7 on PC (Steam), PlayStation 5 and Xbox Series. The Russian language is supported (text).

August 30, 2023 Russian game Torn Away about the child during World War II starts on September 29

August 30, 2023 BYEE SWEET CAROLE GAMPLY-Stylish Drawn Horror Advanchura

Banishers: Ghosts of New Eden

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On the one hand, one https://gamblingdata.net/casinos/casino-planet/ cannot disagree. And indeed – such questions involuntarily arise.
And on the other, damn it, I can’t do anything with myself, but Remember Me, Life is Strange (First) and Vampyr I really love.
And now I look at these Banishers … And I remain in extremely mixed feelings: D

Yes, for me, Don’T NOD is one of the studios: it is not clear how they manage to stay afloat, riveting mediocrity behind mediocrity: D

In fairness, directly by the real mediocrity, only Twin Mirror can be called

Not in the minus game, but the sharpness of the animation of the battle reminded me of Remember Me straight.

Well, apparently, there are no one to choose from the tricks from how many years they dragged spiders until they made a more or less decent Gridfol.

LIS I will not protect, but against the background of which the vampire is mediocrity? Against the background of a conditional witcher? Okay, yes, the game has a budget at times smaller. But this is a very solid low -budget RPG. And, alas, the language does not turn mediocre. In the game, everything is fine with the picture, decisions on something influence and presented a large number of endings for such a game. This is a very meaningfully made game in which the soul was invested.

I’m afraid that you won’t find any “background”, since the vampire is more likely.

Apparently, we have different ideas about the "conveyor". Take the same RPG-component*. She works, and this affects the gameplay: play for the vampire or play for the character who holds on to his humanity – two different types of gameplay, acting as the result of ethics chosen by the player. A lot of moral dilemmas by type: to save the area from a psychopath that kills local people, but to deprive the mother of the son, and also to completely close access to a definitely positive ending. These dilemmas are not sucked out of a finger, but adequately thought out. In the game of such situations, not one or two, but the fate of a large number of characters depend on the choice of the player. These changes are read and surrounded (peace, let it reacts to your actions). Sorry, but this does not allow me to say that the game was treated as a conveyor. These quests are clearly not boring, since in the bulk of the games in them you do not need to choose or live with the consequences of these elections (not to mention the presence of a drama). Even if you find them, then, alas, it does not depend on your moods that these quests are higher than the level than in conventional force, choraisen and assassins (this is where the quests are really boring).

Quite good combat gameplay, which in general allows you to feel good to feel the vampire chosen by the developers. The gloom of the vampire London is made cool, and the artistic style here works very well for the game.

Well, if it is important for you that any game is a conditional Joraisen or Tloe, then, probably, “cheap”, but for me these things do not form game experience. In the dialogs they +- the level of the witcher (I did not feel some kind of oakiness, if I remember correctly). If you are a fan of realistic animations, and this is a criterion for evaluating games, then you can go out into the street, probably everything is very animated there. Why with such criteria of the game, in principle, we need?

Alas, I do not remember such details, but I remember that the blows go to the upper buttons, which is nothing uncomfortable, since the same principle is laid in conditional sulca games. One way or another, this is also hardly a convincing criterion for evaluating the game, since the experience of games implies the need to get used to management. If you don’t like this, then, again, it is strange that you play games.

Sorry, I don’t understand. The same (separately) relative to what? What is the game-referent for the vampire?

*Yes, I evaluate the game based on how it positions itself.

By the way, the local edition was friendly to the game, I don’t know if this is a criterion for you.

The fighting for two characters looks intriguing. Peremptory animations will not be a problem for me personally if there are many diverse opponents, techniques and a mechanic. Remember Me – personally strangled me precisely the uniformity of the battle. Well, even tiny arenas and megacamarous locations. In fact, it’s a shame – in this setting and with such a story, Remember Me could turn out to be a great game, and so I barely attended it.
But here it seems to me much more potential than primitive bitemap. Let’s see what happens to locations and plot.

Celeste is a unique masterpiece in its kind, about which you could not even know

About two months ago, familiar to everyone at least somewhat interested in the media sector to the user, the aggregator site Metacritic announced a list of the best computer games released in the first half of 2018. Similar loud words usually sound pretty gone, naturally provoking the familiar images of videos on YouTube in the spirit of “Top 10 Anime of betrayal”, but in this case are technically justified.

As the specifics of the site obliges, the ranking was carried out only taking into account dry numbers, and the projects were built on the basis of the assessment that each of them received on the platform with the largest number of reviews. On the first line, more than expected, you can see God of War (2018). Colossus Sony After the very first reviews screaming from admiration, he struck this place for himself. However, the following silver medalist immediately brought me out, lazily squeezing this news, from a state of bored idleness.

The feeling I had experienced was not even a surprise from the middle -born of the middle -born, which was so highly met in the top. It was only a comprehensive bewilderment. In the second position there was something under the name Celeste; color-pixel indie with an extremely impressive result of 92 points. After such as a person who is trying, let it be quite unsuccessfully, to maintain at least an approximate idea of ​​the modern indie industry, it remained only to go and get acquainted with.

Question: What is this the same Celeste?
Answer: Perhaps the most shy contender for the title of best indie game 2018.

Celeste, First of all, – hardcore platformer. Released in the seemingly distant February of this year, the game for some reason did not attract serious attention. On one well -known gaming portal to us, it was not even considered a decent full -fledged video review. Is it worth talking about a lack of hype at all if today the game has only one official text review of all possible materials on the site, one blog post and one miserable mention in the news section.

After spending a sufficient amount of time in Celeste I will allow myself to make an impudent statement:

This game deserves much more

Plot

It all starts with the main character, Madelin. This piercing-red-haired girl, whose age in appearance can be determined more accurately than “something between 10 and 25”, we find at the time of an important decision. She, alone, going on a trip away from the house, stands at the foot Celestes – The most mystical and mysterious mountain, which is only known to man. And she is going to do what only a few managed to reach her – to reach the very top.

After such a simple and unpretentious entry, the presence of the plot itself seems a pleasant surprise. Contrary to the traditional canons of the genre in Celeste The gameplay is not the sole aggregate of the space between setting the goal and its achievement. On the contrary, fragments of history are unobtrusively woven not only into the general canvas of progression, but also into gameplay sections. The heroine under the control of the player during the rise is found with a number of peculiar, but charming and not similar characters to each other. Most of the scenario component lies precisely in ordinary everyday communication and spiritual conversations with them.

Although these dialogs are not a critical element for promoting the plot, all of them, one way or another, serve as an instrument of forming a audience involvement. Answers are given to many questions that the player did not even plan to ask, naively accepting the unknown for the banal conventionality of the genre. It is revealed why the girl initially decided on a crazy ascent, and it also becomes clear why she continues to move forward and what she lurks in the depths of her soul. Madelin It begins to feel truly alive, and all its problems and experiences, closely close to many people, inevitably provoke empathy. It is due to this that the story, not being a complex and confusing interweaving of events and characters, is capturing, and the resolution of philosophical and psychological conflicts that arise inside the main character fascinates.

Gameplay

As the genre belonging suggests, the process of climbing the mountain will be as far from the usual understanding. In the best traditions of game conventions, the player is faced with the task of passing many separate locations filled with obstacles. Bottomless abysses are interspersed with spikes and other objects located in the most unexpected places, contact with which immediately leads to death and restart. Fortunately, the heroine herself also does not engage in climbing in his classic form. Instead of complex systems from ice axes, cables and carbines, it uses slightly more spectacular and effective techniques and abilities.

Departing from the concept of strict minimalism in the spirit Super Meat Boy with two active keys, the game offers extensive tools in demand by a mechanic. A couple of them opens during the plot, so it will be honest to make a remark that it will be about skills directly to the final of the game.

The heroine is able to jump, https://nonukonlinecasinos.uk/welsh-not-on-gamstop/ cling to vertical surfaces and climb on them, make up to two jerks in the air and on the ground in one of the eight directions, as well as “reload” her forces when interacting with individual elements of the environment.

In addition, a wide variety of objects are found everywhere, which one way or another exertion on the movement of the character. Their rich arsenal varies from banal sites with a spring to mysterious magic feathers. The former launches Madelin into the air, and the latter for a short period of time turn it into an ignorant laws of physics, a soaring clot of energy. And the role that physics plays in Celeste, Do not smile. Here its manifestations are not limited to the usual gravity. The girl is seriously subject to inertia, and any impetus can give the most ordinary jump a force sufficient for an impressive distance.

Together, such details form an incredibly interesting and integrated control system, where to overcome a specific obstacle, each individual action is significant. This allowed the authors to create an abundance of complex routes requiring the player to use absolutely all game mechanics.

Levels

The plot part of the game is divided into 7 large metro -like stages, and each of them, in turn, consists of separate areas, conditioned “screens”, transitions between which the role of checkpoints play. This crushing itself was made extremely skillfully and comfortable. Never on the way to the finale will there will be an inadequate fraustration like a piece of gameplay with a length of 30 minutes, completely deprived of conservation. Additionally, in the piggy bank, the smallest details should be mentioned that even the transitions themselves, no matter how strange it may sound, under certain circumstances can serve as a tool for passing.

However, the feeling of metroideicity of levels appears not only due to mechanics of promotion on the screens. On each location, the abundance of various secrets is hidden. Even ordinary collected items in the form of small strawberries can often be hidden behind a series of phantom walls, which can only be detected with careful study.

But the berries located in sight will also not be so simple. Not only does they, in addition to contacting them, need to “fix the result”, having achieved the full preservation of a stable surface. Some also behave frankly capricious. Some fly away forever if in their presence a jerk that is a key element of control, and some are not materialized at all until a complex trick is performed. Without perseverance and application of efforts to collect them definitely will not work.

At the same time, it is worth noting a rather obvious, but important fact. Absolutely all levels in Celeste completely unlike each other. They possess their unique visual and sound design, and special endemic conditions and mechanics surrounded by each of them are felt by a separate integral chapter.

Design

Perhaps the most important distinguishing feature Celeste, striking already in screenshots. Boldly and unequivocally we can say that the project is able to serve as a final argument in any dispute with those of your friends who curl the face from one pronouncing the word “pixel”. The game is very beautiful. From one glance it becomes clear how much work was invested in the drawing of locations. Worked out to the smallest details, they are simply crowded with paints. Light and shining with snow, the slopes are easily inferior to unknown mystical ruins. A bright, filled with life, the mountain pass is replaced by a mysterious and gloomy ancient temple, which stores many dark secrets.

And each time, along with the situation, at the expense of skillfully selected sound, the atmosphere is replaced. Excellent musical accompaniment, depending on the situation, accepts the embodiment of a dense traction embedient or a vigorous and exciting motive. But in addition to the purely aesthetic significance of the accompaniment, made at the highest level, it is important to note more practical: he remembers the specifics of the game every second every second. Melodies never distract from the gameplay, and do not begin to annoy even after several dozen attempts to go through the same place.

Together, the above components form an objectively excellent, multifaceted and integrated project. But there is something else that made him truly outstanding and standing out, at least in my eyes. One small detail, in a sense, turning the entire current picture of the idea of ​​the game and leading it to a completely different level.

This will sound suddenly, but, starting from this moment, thoughts are able to contain a certain share of microspoilers. Not details of the plot, and not twists of the level of “suspicious persons”, but only individual game elements found during the passage. Small enough so that with their disclosure not to spoil the impression when familiarizing, but critical for understanding the context of reasoning.
The official warning is completed.

IN Celeste The global author’s idea is easily traced. A single message that permeates all the components of the game without exception. "Metaceptive", rising above the work and uniting the main, fundamental elements and the smallest, inexperienced details in a whole canvas. The idea of ​​complexity and "overcoming".

Frankly, contrary to the traditions of the genre she represented, Celeste – far from the most difficult game. Yes, it will provide a certain kind of test for a person spontaneously and without the concrete intention of the meter. Some purely random hypothetical video game journalist can completely get stuck in training, because unlike Cuphead It here even really contains threats to the character of the character. However, in the head of any avid “hardcore gaming veteran” during the viewing of the final credits, a strange thought may suddenly arise: "Hmm, it was somehow not so difficult". And this will not be an accident.

Surprisingly, last year hit Cuphead was mentioned not only for the sake of a dumb and irrelevant joke. It will serve as an excellent guideline for further reasoning. Extraordinary exclusive Microsoft The happy but difficult fate of the niche product that got to the mainstream suffered. Players from a more “casual” part of the community, faced with a demanding project, often remained sincerely unhappy. People who paid for the game could not fully enjoy it, since their passage was forever stopped at some single difficult level. Negative reviews were accumulated, and in some, frank requirements even sounded to introduce an additional button that allows you to miss an unbehabited segment at any time.

Celeste takes a very serious step away from this problem. The game deliberately and consciously does not force the player to suffer. Up to the top Celestes inclusive in it will not meet such an episode, the process of passing which would cause negative emotions. Yes, you have to die and replay quite many times. Yes, many mechanics for use require skill and honed actions. But all this, one might say, only flirts with a person and does not cross the boundary when entertainment turns into suffering. Pleasant and convenient checkpoints, comfortable and responsive management, the structure of levels, which provides exactly what a feasible test – each element of the game works for the player to receive only pleasure.

Thorough care is visible everywhere. At the beginning of its rise Madelin periodically receives support letters, directly addressed to the one who is on the other side of the screen. One reports that the game allows you to get out of the level at almost any time without worrying about anything. All progress remains accurately up to a specific screen, eliminating the need to persist and gulp through long stages. Another unobtrusively hints that the things collected are nothing more than “a reason to boast of friends”, and their collection is completely unlikely. In the third, it is completely reminded that death is the natural part of the game and their counter only displays the volume of the path traveled by the player.

Moreover, even at the time of the start of the game, it is proposed to enable the additional “Assist Mode” function. This action itself has no effect on the gameplay, however, a special settings tab appear on the menu, allowing you to directly change the conditions of passage, facilitating it in one way or another. You can reduce the speed of the game, increase the amount of available jerks to infinity, remove the energy limit on a climbing or enable absolute invulnerability. With this regime, it even becomes possible to completely skip any one that has not been accurate. Thus, it is possible without the slightest labor to go through any fragment, which in the usual passage could demand, perhaps, more than a dozen restarts.

The game in fact openly and directly asks the question: “What is the point of overcoming obstacles, in overcoming which there is absolutely no need?". Madelin As a character, faced with obstacles rising in her way, as if intentionally interfering with her to achieve the goal, he reasonably thinks about the very meaning of his journey.
“Why go up?"
“Why fight and continue to rise contrary to constant hardships and difficulties?"
And she finds the answer. All this needs only she. Madelin should conquer the top only for itself. Not for any external reason and not for the sake of someone’s reward. She herself decided on this and she herself forces herself to move on.

This is the message of the entire work.

A person sets himself goals and he strives for them himself. No one will force to explore the levels and collect all berries. Each strawberry is only a small potential additional test, which the player himself is free to accept or reject. You can go through the whole game without excessive labor up to the final credits, achieve a logical end of history and with a calm soul to complete your acquaintance with Celeste. She will accept it. But having run through the script, not being distracted by anything around and going to the desktop immediately after the final screensaver, a person will never know that he saw a third of its content from the strength. 17 of the other disproportionately heavier and demanding levels with their unexpected mechanics and excellent music will forever remain hidden. The whole minigrait in the game will remain in the hidden area and will never be a bonus line in the main menu. And there is nothing reprehensible in this.

IN Celeste everyone determines their path. She will encourage and gladly accept anyone who wants to plunge into her with his head. For a player thirsty for testing, there are trials. Squeezing all the forces and bringing to frenzy with their complexity. But for their passage, he will not be dedicated to any sacred secrets, inaccessible to those who did not want to force himself. The game will never exclude anyone or condemn anyone. She will always give a maximum of what a person wants. And this is her amazing and unique charm.

Quite a little curious facts is purely from me for all those who, for some reason, have read it to the end, as a post-cryptoma:

1. At the third level, in the hidden location there is a computer on which you can play in Celeste Classic, which is the ancestor of this project, created in just 4 days.
2.One of the characters in the game mentions its Instagram,* and its page really exists in reality. Cute arts even periodically continue to give apart.
3. The game has a full-fledged cheat mode, which gives access to absolutely all levels, which opens the input of the combination at the secret location previous. (To the left of the LT RT upward upwards RT)

* The activities of the parent organization META are recognized as extremist and prohibited in the Russian Federation

Charoportal from Tears of the Kingdom was first a tool for developers

IN The Legend of Zelda: Tears of the Kingdom The developers have introduced several fresh skills for Link. Among them there is a charoportal – the ability to fly through the ceiling and other obstacles over the head. In an interview for Polygon producer Eiji Aonum (Eiji aonuma) and game director Hidamaro Fujibayashi (Hidemaro Fujibayashi) shared the history of creating this skill.

By recognition Fujibayashi, Initially, Charoportal was a debugging tool that was used by developers for quick surge from the dungeons.

When I explored the caves and reached the place I needed, I just used the developer code to return to the surface. And then I thought that something similar could find application in the game.

Hidamaro https://nokyccasinos.org.uk/review/spin-time/ Fujibayashi

Eiji Aonum He took this idea positively, since he himself did not like to waste time on the backward path on the underground labyrinths in Tears of the Kingdom. “To be honest, it is fun to cheat. Therefore, we decided to introduce this mechanics ", – summed up Fujibayashi.

The producer called the Charoportal his favorite skill from the "True of the Kingdom", since he loves to play according to the rules: "If I find a way to cover, then I will only do it". So as soon as Aonum I got access to the CharoPortal, he began to look for places where he can be applied.

Gamers would be the same, so for starters the function had to be more thoroughly thought out and prepare a game for the emergence. The process did not do without difficulties – specialists Nintendo We tried to sort out a variety of situations so that people "do not find themselves in the void because of the problem with loading or something like that". Aonum He emphasized that it is fun to give users such cheats, but their implementation takes a lot of time.

Recall, c Tears of the Kingdom Linka is also available from a jumpsuit, authorials and charomontazh. More about these skills can be found here. The new adventure of Link has already reached Nintendo Switch.